|Taskmaster mini boss final design|
|Trash and special character types mob designs|
|Hob Goblin Enforcer Special mob design|
|Hobgoblin Shaman special mob final design|
|Final boss design thumb sketches|
|Final dungeon one boss design|
For the main boss I wanted to have a Goblin in a Harvester suit to continue along the same design as other Goblin bosses in that they have technological improvements in order to make them more formidable. In this case I wanted the harvester type suit to look like it may be used in the factory like setting of the first dungeon, perhaps to pick of heavy objects.
In terms of rendering I plan to go back and give everything a once over like I will be doing with the environments.
I have taken a weeks break during the project as I have been doing an art test for a potential job after the course. This art test has actually influenced the Hobgoblin Shaman and Final dungeon boss design process, as I did a tight line drawing first, blocking in the drawing with a mask colour, adding the local colours, and then doing a shadow, light, and highlight pass. I have found this leads to a much more consistent quality of artwork and is much quicker to produce presentable results with.
I will be using this method for the rest of the project as I feel it is helping to me to create the right balance between quantity and quality.